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How To Find Devella
How To Save The Lower City Targets
Candulhallow, The Murder Tribunal, And Saving Valeria
The crime-solving adventure in Baldur's Gate 3 continues as you enter the Lower City after solving the Open Hand Temple murders. With no help from your fellow investigators, you'll have to break out all the stops to crack the case and, if you're capable, prevent any more murders.
RELATED: Baldur's Gate 3: Find Dribbles The Clown Quest Walkthrough
Of course, it doesn't help that you'll be facing down the dangerous Orin and her army of Doppelgangers. As you search the city for the culprits and uncover a dark plot, who will you be able to trust? And what's up with all these random clown parts?
How To Find Devella
Devella can be found in the Lower City. This will require you somehow making it past the Wyrm's Rock Fortress by any of these methods or more creative means:
- Getting arrested and breaking out of prison.
- Lower City Pass (acquired via the Open Hand Temple Murders quest).
- Invitation by Gortash.
After entering the lower city, head straight and enter the second building on your right:Elfsong Tavern. If you have not gotten rid of your Guardian, they'll point it out to you. Enter the tavern and venture upstairs. Go down the hall and enter the door at the end directly ahead.
Speak with Devella inside and tell her that Valeria sent you. Agree with her ideas on the Bhaal plot and show her any evidence you have, especially the list.
For an added bonus, you can also agree to try and save all the names on the list of the Lower City while she takes care of those in the Upper City.
Before leaving this room, walk into the corner beside the bottles and mirror. On a passive Perception check, you'll highlight a bottle on the back rack to reveal poison. Take it. Finding this will give you advantage on one of the checks needed to save a target.
How To Save The Lower City Targets
There are three living targets you can try your hand at saving at first and one dead target with some valuable merchandise you might want to get your hands on:
- Chef Roveer - Elfsong Tavern kitchen.
- Cora Highberry - Wine Festival patio.
- Franc Peartree (Deceased) - Behind boarded wall of the Peartree home.
- Figaro "Facemaker" Pennygood - At Facemaker's Boutique outside Upper City entrance and across from Baldur's Gate Waypoint.
If you fail to stop the Doppelgangers the first time, two more targets will be added to the list:
- Nesha - Walking outside the Blushing Mermaid near the docks.
- Alexander Rainforest (Deceased) - Inside his home on the second floor.
Chef Roveer
Chef Roveer is the easiest of the three to save. He's just downstairs in the Elfsong Tavern kitchen. You can speak with him, but he won't take you seriously at first.
To convince him to take precautions, you'll need to somehow get rid of all the rats in the basement. Use the ladder nearby to reach the basement.
All the rats only have 1HP. The best strategy to deal with them is to send in one cleric with Spirit Guardians activated and stand there while they kill themselves.
Alternatively, you can set the wine in the basement on fire (once on the left and then again on the right), torching most of the rats simultaneously.
When the rats are defeated, return to Chef Roveer to tell him the job is done. He'll take your warning seriously now, and you'll get a some gold as a reward for your efforts.
Cora Highberry
From Elfsong Tavern, travel west until you see a building ahead and slightly left covered in colorful hanging flags. There will be a large crowd outside at the tables.
One of the people at the tables is Cora HIghberry, a white-haired halfling woman. She is drinking in the company of a red-clad dwarf (as Father Lorgan and Brilgor described if you used Speak with Dead on them).
Before speaking with Cora, we highly recommend having a spellcaster with Counterspell in your party.
Speak with Cora Highberry. You must succeed a Medicine check to determine what she's drinking is actually a paralytic poison. You get advantage on the check if you found the poison bottle in Duke Stelmane's room.
To start combat and save Cora, tell Cora Highberry:
"That wine is poisonous, Cora. This man is trying to kill you."
On the first turn of combat, the nearby patrons will turn into multiple visages of "Dolor." However, the real one is distinguishable by his much higher health pool.
He'll try using Dimension Door to take Cora and escape on turn one (and then again any other round to escape by himself). You can prevent this on Turn One by using Counterspell.
Upon our testing, we have noticed that Counterspell only seems to work on the first turn. It is uncertain if this is a bug or intentional.
If he gets away, you'll need to save Figaro from him.
His nearby allies will use Karabasan's Gift to paralyse your forces. Do your best to ignore it and focus on defeating the real Dolor before he can escape on Turn Two.
When the real Dolor is dead, you can then work on his Doppelganger friends.
Loot Dolor's body when you're finished. He'll have a note containing information about your next destination, the secret passphrase, and a bag of hands that will be an important key.
Franc Peartree
Although he's already dead, you might want to visit Franc for some more evidence, a cache of weapons, and another piece of Dribbles the Clown.
You can find him by heading down the stairs to the left of the Wine Festival and looking left at the bottom. Break the boards blocking entry to his house and find his corpse on the other side.
A key to the hatch under the Traveler's Chest can be found inside the bookshelf in the far left corner. As you're walking, you might also pass a passive Perception to find some loose floorboards and a chest key under them.
Take both keys and enter the hatch below the chest after you're done looting the room.
Dribbles's arm can be found on the man in front of you and directly ahead. A few weapons can also be found in this room.
When you're ready, leave the room and, instead of taking the ladder back up, look right to see a metal door. Enter. There are several weapons and a wooden chest in here. You can take a book from the desk, as well, to prove Gortash's illegal weapons trading.
Many of the weapons in here are magically enchanted. They'll fetch a good price. However, the true prize is in the metal safe on the wall beside the metal door. Unlock it for a nice enchanted sword and some random riches.
Figaro "Facemaker" Pennygood
Across from the Baldur's Gate Waypoint and near the Upper City main entrance, enter the Facemaker's Boutique. Go past the main lobby through the door on the left and look for an idling NPC named Figaro.
Speak with him and tell him about the list his name is on.
Should you succeed in defeating Dolor at the Wine Festival, this interaction should be calm and without the chaos of a fight within the boutique.
However, if you failed to stop Dolor from fleeing from the Wine Festival, Dolor can be found a second time holding a knife to Figaro's throat. Devella will also be present and paralysed on the floor. Interrupt him before he can kill Figaro.
There are also two other targets that can be warned of their impending death. They are minor quests with small or no reward.
During this fight, Dolor will typically begin by striking Devella with a powerful sneak attack, drinking a Haste potion, and Dashing to your group. His Doppelganger friends have Arrows of Darkness to blind your party.
There's no particular strategy to this fight other than whatever works best for your party in mob combat. The Steel Watch outside the door will also race in to help, providing some handy backup.
When Figaro is safe, you'll be able to purchase some of his fine vestments and, if Devella is there, speak with Devella about the topic.
We recommend looking through Figaro's stash to spice up your #FashionRolls game. He has some of the best leisure clothes for sale in the game.
Candulhallow, The Murder Tribunal, And Saving Valeria
To continue the quest, you'll need to enter Candulhallow. It's a building behind the Elfsong Tavern at the corner of the street. You'll have to lockpick a locked door on the left side.
Once inside, venture through multiple doors to the end of the house, where you can loot a chest. Turn around to a painting on the wall. Take it off, and it will reveal a button you can press behind it.
After pressing the button, a door behind you will be revealed. Interact with the door and state: "Sicarius."
Entering the Murder Tribunal area, ignore the sign for "Flaming Fist Ahead" and instead turn right to a door on the right down the hall. Here, three knights will be guarding the area.
Speak with them first and offer to give them the hands you found on Dolor.
From here, if you plan on fighting the Murder Tribunal and have no plans to become a murder-assassin for Bhaal, we highly recommend fighting these enemies in this room. Otherwise, they will join the fight in the next room, making it infinitely harder.
Focus first on "He Who Guards," taking him out as soon as possible. HIs danger lies in the ability to cast "Compel Duel." The other two can be taken out in any order when he's gone and have the ability to use Riposte and Staggering Strike.
As you enter the next room, you can speak with the Murder Tribunal. State whatever you like. You'll have two main choices:
- Accept Bhaal, becoming an assassin.
- Refuse Bhaal, staying yourself and fighting Sarevok and his echo companions.
Be warned that if you accept Bhaal, Jaheira and Minsc will leave your party permanently.
This is a difficult fight, and we highly recommend being a minimum of Level 10 before attempting it - especially if you want to fight both him and the guards at the door simultaneously. Additionally, we highly recommend ensuring your spell slots are filled.
Sarevok is a level 16 boss enemy with:
- Permanent Haste.
- A multi-attack that can deal as much as 200 damage.
- A Rage-like feat.
- +10 to his saving throws.
We recommend killing him last, focusing instead on his meddlesome companions who can cast Sanctuary.
Using Hold Person or Hold Monster is a great strategy for this fight if you have the means of casting it. Keeping Sarevok still while your tanks stay in his face (especially if they have Sentinel) and your ranged support fires from either the balcony on the right or the stairs will be a clear path to success.
After killing Sarevok, you can take his key and enter the room to the right of the throne after inserting his key in the keyhole. Inside, Investigator Valeria is chained up.
Lockpick Valeria's chains to free the investigator. Speak with them one last time to get some key information about Orin and the location of the Temple of Bhaal. With the Amulet of Bhaal taken from Sarevok, you'll be able to take the fight to her.
NEXT: Baldur's Gate 3: How To Find The Courier's Missing Letters