The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.
The game can briefly freeze when snapping photos. Fixed by 5.0-9638 and 5.0-9735.
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.
Only configuration options for the best compatibility where they deviate from defaults are listed.
Test EntriesRevisionOSCPUGPU
ResultTester
r3972Windows 7Intel Core 2 Quad Q6600 @ 3.2 GHzNVIDIA GeForce GTX 285The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run.
The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)darkl3ad3r2.0Windows 7Intel Core 2 Duo E6750 @ 2.66 GHzNVIDIA GeForce 8800 GTSPlayable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.
2.0Windows 7Intel Pentium @ 2.1 GHzATI Mobility Radeon HD 4570Freezes some times. Turning the "safe texture cache" on will fix this
Mamidr5442Windows 7Intel Core i5-480M @ 2.8 GHzIntel HD GraphicsWorks perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.
DigitalJoseer6515Windows 7Intel Core i5-2430M @ 2.4 GHzIntel HD Graphics 300030FPS Full Speed at 2x Native Resolution and 4XAS
Ace12182r6758Mac OS X 10.6.8Intel Core 2 Duo @ 2.2 GHzNVIDIA GeForce 9400MAbout 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.
Acr6800Windows XPIntel Pentium E2200 @ 2.2 GHzIntel G33/G31 Express FamilyMostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.
snesiscoolr6800Windows XPIntel Atom N270 @ 1.6 GHzIntel GMA 945Playable 7-10FPS. Sound Off for best performance.
LORPALr6887Windows VistaIntel Core 2 Duo T8100 @ 2.2 GHzATI Radeon HD 3470MFully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.
r7309LinuxIntel Core 2 Duo E6400 @ 2.13 GHzNVIDIA GeForce 9800 GTPlayable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).
r7335Windows 7AMD Phenom II 720 BE @ 3.2 GHzATI Radeon HD 4850Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect
ultramannr7426Windows 7AMD Phenom 9650 @ 2.3 GHzNVIDIA GeForce GTX 260Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes.
Lendailr7436Windows 7Intel Core i7-950 @ 3.06 GHzNVIDIA GeForce GTX 460Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts.
LimEJETr7440Mac OS X 10.6.7Intel Core i7 @ 2.66 GHzNVIDIA GeForce GT 330MNot playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game
FeelGoodChickenr7473Windows 7Intel Core 2 Quad Q8300 @ 3 GHzNVIDIA GeForce 9500 GTAlmost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.
Rafaello Faredayr7503Windows 7AMD Phenom II X6 1100T @ 4 GHzATI Radeon HD 5870Everything seems to work perfectly. Sound/BGM is fine with HLE.
Woraugr7540Windows 7Intel Pentium @ 4.15 GHzNVIDIA GeForce GTS 250Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly!
Redstorm3265r7550Windows 7AMD Phenom II X4 965 @ 3.4 GHzATI Radeon HD 5770The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.
Paulo Milanr7555Mac OS X 10.6.7Intel Core 2 Duo @ 2 GHzNVIDIA GeForce 9400MPlayable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen.
Crazyantsr7561Windows 7Intel Core i7-950 @ 3.07 GHzATI Radeon HD 5770Just played the starting area. So far so good.
Schalar7571Windows 7Intel Core i7-720QM @ 2.93 GHzATI Radeon Mobility HD 5870Perfect, no sound issues when priority is set to realtime/high in task manager
Celer7583Windows 7Intel Core 2 Quad @ 3.2 GHzNVIDIA GeForce GTS 250It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere!
Redstorm3265r7584Windows 7Intel Core 2 Duo E8400 @ 3.8 GHzNVIDIA GeForce GTX 560tiFlawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out
Chopyhopr7597Windows 7Intel Core i7-720QM 1.6-2.8 GHzATI Radeon 5870MAlmost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard.
Thundereus3.0Windows 7AMD Phenom II 1055T @ 3.5 GHzAMD Radeon HD 6870Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times.
CORRUPTED3.0Windows 7AMD Phenom II X4 965 @ 3.4 GHzNVIDIA GeForce GT 220Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.
3.0Windows 7AMD Phenom X4 9650 @ 2.3 GHzAMD Radeon HD 6850Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page.
Aldaris3.0Windows XPAMD Athlon 64 X2 4200+ @ 2.2 GHzATI Radeon X1600After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled)
dEnigma3.0Windows 7AMD Turion II @ 2.2 GHzGood. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.
Ragen3.0Linux MintIntel Core 2 Duo @ 2.13 GHzNVIDIA GeForce GT 430Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS.
scummos3.0Mac OS X 10.7.3Intel Core i5 @ 2.5 GHzAMD Radeon HD 6630MFully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
3.0Windows 7Intel Core i5 @ 2.5 GHzAMD Radeon HDFully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully.
r7670Windows 7Intel Core 2 Duo E6600 @ 3.2 GHzNVIDIA GeForce GTX 260With CPU at stock 2.4 GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2 GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.
Sesshyr7688Windows 7Intel Core i3-380M @ 2.53 GHzATI Mobility Radeon HD 5470Excellent, some issues with fog (a little slower than other places) and some sound issues
Kidpaddle59r7688Windows 7Intel Core i5 @ 2.88 GHzATI Radeon HD 5850Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate.
ImpishRazorr7689Windows 7Intel Core i5-480M @ 2.67 GHzNVIDIA GeForce 310MThe game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The
fix item hang patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used.
Colorado Guilhermer7714Windows 7Intel Core i3-370M @ 2.4 GHzAMD Radeon HD 6370MFully playable: No slowdowns, no known glitches.
r7719Windows VistaAMD Phenom II X4 840 @ 3.2 GHzATI Radeon HD 570030FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.
Sealionr7719Windows 7Intel Core 2 Duo E7400 @ 3 GHzNVIDIA GeForce 8800 GTPerfectly, 100% with DX9: 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x
Sanitarium026r7719Windows 7Intel Core i5-2500K @ 3.2 GHzNVIDIA GeForce GTX 560 TiAlmost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed.
Helvetica3.0-145Windows 7Intel Core i5-2500K @ 3.3 GHzNVIDIA GeForce GTX 560 TiPerfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS
Sanitarium0263.0-153Windows 7AMD Phenom II X4 955Be @ 4 GHzNVIDIA GeForce GTX 560 TiPerfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.
Doom3.0-371Windows 7Intel Core i5-2500 @ 3.8 GHzNVIDIA GeForce GTX 460Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.
penguinswithpie3.0-415Windows 7Intel Core i7-2600K @ 3.4 GHzAMD Radeon HD 6970Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored.
Riagu3.0-600Windows 7Intel Core i7-2760QM @ 2.20 GHzNVIDIA GeForce GTX 560mPerfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue.
Phazon Lord3.0-721Windows 7Intel Core i7-3615QM @ 2.3 GHzNVIDIA GeForce GTX 650mRunning on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good.
Sesshy3.0-758Windows 7AMD Athlon II 4X 635 @ 3 GHzNVIDIA GeForce GTX 480Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen.
ALLEN23.0-765Windows 7Intel Core i5-3570K @ 4.5 GHzNVIDIA GeForce GTX 570Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works.
anonymous3.0-776Windows 7Intel Core i7-860 @ 3.51 GHzAMD Radeon HD 7850Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable.
penguinswithpie3.0-776Windows 8Intel Core i5-3450 @ 3.1 GHzAMD Radeon HD 7870Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations.
Shadoxfix3.0-815Windows 7Intel Core i7-3770K @ 3.5 GHzAMD Radeon HD 6950Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE
Duke Nukem3.0-845Windows 7Intel Core i7-3820K @ 3.6 GHzNVIDIA GeForce GTX 460Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings
Turbodupp3.0-873Windows 7Intel Core i5-3570K @ 4 GHzAMD Radeon HD 7850100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings
foggyspider3.5Windows 8Intel Core i7-3770K @ 3.5 GHzNVIDIA GeForce 660 TiRunning the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire.
Eleval3.5Windows XPIntel Core 2 Duo E4400 @ 2 GHzATI HD Radeon 4650Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute).
DmitryN3.5Windows 7Intel Celeron G1620 @ 2.7 GHzNVIDIA GeForce GT 240Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)
n89thanh3.5-367Windows 7AMD FX-8320 @ 3.7 GHzAMD Radeon HD 787030FPS at 1280x1056 OpenGL with all enhancements enabled/maxed
3.5-367Windows 7Intel Core i3 @ 2.2 GHzIntel HD Graphics 3000Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.
Oddlyoko2K3.5-367Windows 7Intel Core i5-3210M @ 2.5 GHzNVIDIA GeForce GT 620mFully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.
hanshashardhands3.5-1387Windows 8AMD Phenom II X4 965 @ 3.4 GHzAMD Radeon HD 6850Constant 60FPS in 1920x1080 (Direct3D9 rendering)
3.5-1482Windows 7AMD Phenom II X4 925 @ 2.8 GHzNVIDIA GeForce GTX 295Playable around 20-35FPS, but small sound glitches.
Pavy3.5-1488Windows 8Intel Core i7-3770K @ 3.5 GHzAMD Radeon HD 7970Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings.
Murodese4.0Windows 7Intel Core i7-3930K @ 3.2 GHzATI Radeon HD 7900 SeriesHeat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.
Senistra4.0Windows 7Intel Core i7-4770K @ 3.5 GHzAMD Radeon R9 270XRuns full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9.
ImAFutureGuitarHero4.0.1Windows 7Intel Core i5-3570K @ 4.4 GHzNVIDIA GeForce GTX 460Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.
Kilobytez954.0.2Windows 7Intel Celeron G1620 @ 2.7 GHzNVIDIA GeForce GT 240Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect)
n89thanh4.0.2Windows 7Intel Celeron G1610 @ 2.7 GHzIntel HD GraphicsI have been wandering at the beginning. No glitches and quite good: 22FPS
hivaoa4.0.2Windows 8Intel Core i5-2500K @ 3.3 GHzNVIDIA GeForce GTX 570Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed.
rct2guy4.0.2Windows 8Intel Celeron 1037U @ 1.33 GHzIntel Integrated Graphicsruns 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update.
Zach Williams4.0.2Windows 7Intel Core i5-4570 @ 3.2 GHzNVIDIA GeForce GTX 550 TiPerfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE.
4.0.2Windows 7Intel Core i7-4960X @ 4.6 GHzNVIDIA GeForce 780 TIJust completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable!
Himalayan4.0.2Windows 8.1AMD Athlon 64 X2 4200+ @ 2.2 GHzNVIDIA GeForce 6150SENo playable 7-15FPS
Ticamus4.0.2Windows 7Intel Core i5-3470 @ 3.2 GHzAMD Radeon HD 7770Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture.
Hackapell20134.0.2Windows 7Intel Core i7-3517U @ 1.9 GHzIntel HD Graphics 4000D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle).
Artur4.0.2Windows 10AMD FX-6300 @ 3.5 GHzAMD R7 250No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far.
RunDevilRun0074.0-681Windows 7Intel Core i7-860 @ 2.8 GHzNVIDIA GeForce GTX 680Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional
WideScreen Hack and
Dragon Roost heat effect fix action replay codes from wiki page.
GNU_Raziel4.0-1624Ubuntu 14.04AMD A4-3300 @ 2.5 GHzNVIDIA GeForce GT 63*Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)
TheFlagCourier4.0-1720Windows 7Intel Core i5-3570K @ 3.8 GHzNVIDIA GeForce GTX 680Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.
4.0-2103Windows 8.1Intel Core i7-4700MQ @ 2.4 GHzIntel HD Graphics 4600Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.
snesiscool4.0-3214Ubuntu 14.04Intel Core i7-2640M @ 2.8 GHzNVIDIA GeForce 119MPlayable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.
fakw4.0-3587Windows 7Intel Core i7-960NVIDIA GeForce 580Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.
Kolano4.0-4647Mac OS X 10.10.1Intel Core i5-4750 @ 3.6 GHzNVIDIA GeForce GT 755MPlayable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF
effi4.0-5010Windows 8.1Intel Core i7-3520M @ 3.3 GHzNVIDIA GeForce GT 640M-LEI've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.
UDEM-424.0-6697Windows 7AMD Phenom II X4 965 @ 3.4 GHzNVIDIA GeForce GTX 560Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1
RoboHometro4.0-6803Windows 7AMD Athlon II X2 250 @ 3 GHzNVIDIA GeForce GT 440Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.
SPARTA4.0-8961Windows 10Intel Core i5-6600K @ 3.5 GHzNVIDIA GeForce GTX 970Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.
5.0Windows 7 x64Intel Core i7-4790K @ 4.0 GHzNVIDIA GeForce GTX 970The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description.
The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture packpumab5.0Windows 10Intel Core i5-4288u @ 2.6 GHzIntel Iris 5100Runs just fine with default settings. Any higher than that just drops frames like crazy.
sensi2775.0Windows 10Intel Core i7-6700HQ @ 2.6 GHzNVIDIA GeForce GTX 965M(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.
Kavex5.0Windows 10AMD A8-7650k Black @ 3.8 GHzAMD Radeon R7Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+
Blutwolf315.0Windows 10Intel Core i5-7500U @ 2.7 GHzNVIDIA GeForce GTX 950mGame plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.
KingArthur105.0Windows 10Intel Core i3-4005U @ 1.7 GHzIntel HD 4400Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.
PoorGuy5.0-84Linux 4.6.3-1-ArchIntel Core i5-4690K @ 3.5 GHzNVIDIA GeForce GTX 960Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.
Zalnor5.0-2270Windows 10AMD Ryzen R7 1700AMD R9 280GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL.
kilo5.0-18219Ubuntu 22.04AMD Ryzen 7 5700G @ 3.8 GHzAMD Radeon RX Vega 8Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack.
PortalMario